This is important. If you can avoid empty/boring rooms, avoid them. If you can't (and sometimes you can't), do SOMETHING to make them at least semi-interesting. Put in an object that is unusual that the characters can explore, giving a clue about what's happening in the place.
— Shawn Merwin, incorporating aquisitions (@shawnmerwin) June 4, 2019
Basically...I politely disagree.
Here are the other links mentioned:
http://initiativeone.blogspot.com/2016/01/the-tao-of-empty-room.html
http://grognardia.blogspot.com/2010/06/empty-rooms.html
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