Every week, talented creators upload Dungeons and Dragons products to the DMs Guild, pricing them as free or pay-what-you-want in order to reach customers and establish their brand. Dozens of new free and PWYW products are added each week alone. It is a lot to sort through. My hope is that highlighting a few of each week's best supplements will help the designers get the attention they deserve.
You can find previous posts in this series
HERE.
Papercraft minis are fun to make and are affordable options for GMs. A mimic dice box is a great idea, and I am thinking about doing one for my work desk for paperclips and rubberbands.
Fun selection of magic items. This document is especially geared towards new GMs; it features brief design notes that can help GMs understand how the items might affect their games and suggestions for scenarios in which they might make for good rewards.
Interesting and easy-to-use set of henchmen rules. Your possible number of henchmen keys off of your charisma modifier, and you are able to deflect some of the damage you might take onto them. They require upkeep costs. Creative blend of old and new. I was surprised by how much I liked this.
Solo adventures are awesome, especially given the current pandemic. I love having solo gamebooks and other convenient ways to play games without having to navigate online forums, fill out long applications, and/or beg in order to find a game.
This is a really well-developed set of downtime activities based around different guild memberships. You can actually "level up" within guilds, starting off as an apprentice and slowly working your way up to being a master. Probably the best homebrew downtime rules that I have seen on the Guild. Free.