Saturday, May 11, 2019

Free and Pay-What-You-Want 5e DMs Guild Highlights: Week Ending 5.11.19

Every week, talented creators upload products to the DMs Guild, pricing them as free or pay-what-you-want in order to reach customers. Dozens of new free and pwyw products are added each week alone. It is a lot to sort through. My hope is that highlighting a few of each week's best supplements will help the designers get the attention they deserve.

You can find previous posts in this series HERE.

There were over 50 new free and pwyw supplements just this week! Here are some of the best.


100 Weapon Runes from Official Dndspeak


This is a list of 100 different runes that can be added to weapons, providing them with various additional powers. Some are quite powerful...like the rune of vampirism, which allows the wielder to regain hit points when the weapon deals damage. Others have more "story-based" effects, or grant skill-based bonuses, that sort of thing. I thought this was a clever way to add magical effects to non-magical weapons, or to give you ideas for a special item in your game. 


Kljunari: Platy-Peeps for the Masses from Patrick Tracy


So, I admit I am biased when it comes to these creatures, but this is a really good take on a platypus race. Their primary bonus is to constitution, secondary to wisdom, and of course they have a swim speed and a cool "venomous quill" attack. The lore and artwork here is really great as well. Loved it.


Monk Subclass: Way of the Mystic Force from The Arcane Athenaeum


So this is cool. Basically a "Jedi" archetype for monks. Wield a ki saber, gain telekenetic powers, and tell the orc guards, "These aren't the kenku you're looking for. Move along."


Papercraft Trophies from Storm King's Thunder from Art of Karthik


These are heavily-stylized papercraft renditions of giants from the SKT adventure. It suggests using them as trophies for players, but they could also perhaps be minis or just cool knick-knacks for your game room. 


The Dungeon Builders from Stephen Bull



So this was different. This is a high-level (10-14) adventure in which the PCs actually work to build a dungeon themselves. Maybe not for every table, but there are some very original ideas here. It subverts common tropes and employs some thematic elements of old-school "stronghold" construction. 


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