Tuesday, October 29, 2013

Trimming the Fat Part 4: Killing Off Revenants Once and for All

Just a short post today because not much needs to be said on the topic. My "Trimming the Fat" series basically deals with bits of 4e that I find so offensive and contrary to my tastes that they cannot be house-ruled away. They must be completely excised from the game and buried under rocks. Previously we threw sunrods, skill challenges, and backgrounds on the trash heap (although I did end up using a background variant in my zine). Anyway, today we say goodbye to the Revenant as a playable race.

The reasoning is simple: 4e already requires that DMs inch up the difficulty. The last thing it needs is an unkillable munchkin race. Sure, the flavor is fine, but I have yet to see one played for any other reason than to be a get-out-of-death-free card. At higher levels, with tips and tricks like those found here, they become unkillable. Unkillable builds are not welcome in my D&D, regardless of edition. There is no reason to over-think it; just ban them and be done with it. If someone wants to use some sort of Revenant-ish storyline for their PC, they can work with the DM to do so in a way that isn't disruptive to the game.


  1. If some one likes the Revanant idea that much they should work with the DM on a Revanant theme. That would be fun imo.

    1. I think that is an awesome idea! Thanks for checking out the blog!

    2. No problem, you've got some great stuff going on here. Really cool to see the OSR mindset applied to 4e!

  2. Lol, I just scrolled past this post and I was like, huh-wuh?

    I just killed-dead our party's Revenant last night. He decided to remain conscious after dropping to 0 hit points, which meant unlike a living character crossing the 0 hp threshold and falling prone, he was still standing and presenting a threat.

    Three ranged attacks later (from enemies running suppressing fire) and the Revenant was negative-bloodied value. That's undeath working against you. xD