Tuesday, October 29, 2013

Trimming the Fat Part 4: Killing Off Revenants Once and for All

Just a short post today because not much needs to be said on the topic. My "Trimming the Fat" series basically deals with bits of 4e that I find so offensive and contrary to my tastes that they cannot be house-ruled away. They must be completely excised from the game and buried under rocks. Previously we threw sunrods, skill challenges, and backgrounds on the trash heap (although I did end up using a background variant in my zine). Anyway, today we say goodbye to the Revenant as a playable race.

The reasoning is simple: 4e already requires that DMs inch up the difficulty. The last thing it needs is an unkillable munchkin race. Sure, the flavor is fine, but I have yet to see one played for any other reason than to be a get-out-of-death-free card. At higher levels, with tips and tricks like those found here, they become unkillable. Unkillable builds are not welcome in my D&D, regardless of edition. There is no reason to over-think it; just ban them and be done with it. If someone wants to use some sort of Revenant-ish storyline for their PC, they can work with the DM to do so in a way that isn't disruptive to the game.

5 comments:

  1. If some one likes the Revanant idea that much they should work with the DM on a Revanant theme. That would be fun imo.

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    1. I think that is an awesome idea! Thanks for checking out the blog!

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    2. No problem, you've got some great stuff going on here. Really cool to see the OSR mindset applied to 4e!

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  2. Lol, I just scrolled past this post and I was like, huh-wuh?

    I just killed-dead our party's Revenant last night. He decided to remain conscious after dropping to 0 hit points, which meant unlike a living character crossing the 0 hp threshold and falling prone, he was still standing and presenting a threat.

    Three ranged attacks later (from enemies running suppressing fire) and the Revenant was negative-bloodied value. That's undeath working against you. xD

    --Dither

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