tag:blogger.com,1999:blog-4116097391013897989.post6188423236507347554..comments2024-03-27T04:54:55.570-04:00Comments on THOUGHT EATER: A Look at 4e Forever's Epic Tier Monster DesignJeremy "frothsof" Smithhttp://www.blogger.com/profile/04663928183049867947noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-4116097391013897989.post-22092254886716987892013-01-13T06:03:54.770-05:002013-01-13T06:03:54.770-05:00Good stuff, but I'd make him Huge for that Epi...Good stuff, but I'd make him Huge for that Epic feel! :)Simonhttps://www.blogger.com/profile/01173759805310975320noreply@blogger.comtag:blogger.com,1999:blog-4116097391013897989.post-13849528530890437632012-07-22T11:56:42.477-04:002012-07-22T11:56:42.477-04:00I have made some changes based on playtesting. Hop...I have made some changes based on playtesting. Hope you like them!Jeremy "frothsof" Smithhttps://www.blogger.com/profile/04663928183049867947noreply@blogger.comtag:blogger.com,1999:blog-4116097391013897989.post-62876458187637307842012-06-03T04:40:09.241-04:002012-06-03T04:40:09.241-04:00Okay. I see you goal for this Monster a bit more c...Okay. I see you goal for this Monster a bit more clearly now. But I do think completely removing the "Escape Action" is a bad thing. I had a better Idea for keeping it an Option, though. Have another version of the Giant Crab, perhaps a Minion version, that is easier to get away from its Grasp. Send these out first in the Encounter and give the PCs a chance to use those Skills and feel Awesome before CRUSHING THEIR DREAMS OF CRAB DOMINATION once they face the REAL Threat, Your Giant Crabs as written! This way you get the best of both worlds, The Players get to feel Powerful at first(As EPIC and near Epic PCs should), then They get to be in a Dangerous Situation for most of the Rest of the battle(As EPIC Threats should be most of the time)!<br /><br />GFGeneric Fighterhttps://www.blogger.com/profile/05250549185907897879noreply@blogger.comtag:blogger.com,1999:blog-4116097391013897989.post-6618581517967179822012-05-21T18:19:01.401-04:002012-05-21T18:19:01.401-04:00I am definitely planning on using some of these. I...I am definitely planning on using some of these. I do really like the crab. As for the rest it is the perils of the internet. Thanks for being responsive to the feedback.Anonymoushttps://www.blogger.com/profile/16269521468406671292noreply@blogger.comtag:blogger.com,1999:blog-4116097391013897989.post-22732530509093804152012-05-21T15:11:52.112-04:002012-05-21T15:11:52.112-04:00i edited the post to be a little more clear on my ...i edited the post to be a little more clear on my intentions<br /><br />i appreciate the feedback guys. i hope you guys can try some of these in actual play to see how they match up. i will have some more previews as we get closer to the releaseJeremy "frothsof" Smithhttps://www.blogger.com/profile/04663928183049867947noreply@blogger.comtag:blogger.com,1999:blog-4116097391013897989.post-39403509672251099372012-05-21T15:09:39.230-04:002012-05-21T15:09:39.230-04:00eh maybe i didnt phrase it very well. take the cra...eh maybe i didnt phrase it very well. take the crab for example. the only thing he can really avoid is a daze, and even then only if he is near enough a pc to shift to him. my experience tells me that this crab here might not even get a turn before he has been slaughtered by the party. a controller can 'win' against this thing easily. it just has a hell of a grab. <br /><br />still james i appreciate your input; im not trying to make players' powers useless, just insure they are challenged. a standard monster with no 'tricks' stands no chance against epic PCs. i shouldnt have said 'all monsters', i was trying to just emphasize the point without being literal but it didnt read that way. while i am trying to give creatures a high level of difficulty, and i have faith the PCs will find a way to overcome the challengeJeremy "frothsof" Smithhttps://www.blogger.com/profile/04663928183049867947noreply@blogger.comtag:blogger.com,1999:blog-4116097391013897989.post-64162286625410621542012-05-21T14:07:48.808-04:002012-05-21T14:07:48.808-04:00I disagree with your statement that all monsters n...I disagree with your statement that all monsters need to have condition removal. Certainly Elites and Solos do as well as the handful of Standards that you want to make memorable. However there is something to be said for letting the controller "win" an encounter, as long as it isn't every encounter.Anonymoushttps://www.blogger.com/profile/16269521468406671292noreply@blogger.comtag:blogger.com,1999:blog-4116097391013897989.post-83661656175619521832012-05-20T13:25:00.440-04:002012-05-20T13:25:00.440-04:00generic thanks for the post
a teleport always bre...generic thanks for the post<br /><br />a teleport always breaks the grab no matter who teleports. as for the rest, in play the grab is not quite as cruel as it sounds. it is really adding maybe an extra round of 'grab-time' if the party focuses fire, and it is necessary to trigger the damage mechanic. it does make for some strategy, and the party would def benefit from a controller. and on the chance the party does have teleportation, there is still an extra little dose of damage that will have the table groaning<br /><br />i am trying to make the monsters memorable, as well as difficult but beatable; the crabs grab is not a typical grab i would give another monster. it is the 'essence' of the crab so i am trying to magnify and exaggerate it for epic tier. <br /><br />thanks for checking it out!Jeremy "frothsof" Smithhttps://www.blogger.com/profile/04663928183049867947noreply@blogger.comtag:blogger.com,1999:blog-4116097391013897989.post-22716124449526109822012-05-20T11:56:46.158-04:002012-05-20T11:56:46.158-04:00Well, I have a comment. I have noticed as a DM of ...Well, I have a comment. I have noticed as a DM of several games that Teleport powers are fairly rare outside of "Caster" types. Also, Skill usage is something that tends to disappear from many combats around the middle of Paragon as powers and Magic Items replace things that normally would require skill checks. So removing the use of Athletics/Acrobatics as a way to Escape would mean you are removing one of the few remaining common uses for skills in combat. So I think maybe setting a High DC for Escape would still make it a threat, though I would also reword the "Last Pinch" power so it could do it against any creature that escapes its grasp.<br /><br />Also, many Teleports are Attacks that might be used ON the Crab rather than the Creature it has Grabbed. Would it take the grabbed creature along when Teleported? And if so, why and how?<br /><br />So just a few observations.<br /><br />GFGeneric Fighterhttps://www.blogger.com/profile/05250549185907897879noreply@blogger.com