tag:blogger.com,1999:blog-4116097391013897989.post2521095882655394438..comments2024-03-27T04:54:55.570-04:00Comments on THOUGHT EATER: Lamentations of the 4e Flame PrincessJeremy "frothsof" Smithhttp://www.blogger.com/profile/04663928183049867947noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4116097391013897989.post-9026999388364165352014-02-28T14:29:39.201-05:002014-02-28T14:29:39.201-05:00Sorry it took me so long to reply. You might be su...Sorry it took me so long to reply. You might be surprised how little you have to actually do. Take The Grinding Gear for example. Its written for 1st to 4th level OSR PCs. You can pretty much use the 4e versions as-is straight from the MMs if you run with 1st or 2nd level 4e PCs. The main wandering monsters are basically stirges and rats. Just use these straight from the book. There is a MU that has a sleep spell; I just used the Invoker daily "Silent Malediction" in its place. There is a part where the PCs can inadvertently release some powerful monsters, a troll and some ghouls and some sort of jelly. Again, I would just pull these as-is, as the party is really supposed to avoid them rather than fight them. The biggest danger is the traps. Similarly, with Death Frost Doom, another low level adventure, the primary monsters the PCs might encounter are zombies. I just used vanilla level 1 zombies. Its the sheer amount of them that is the issue. For the plant monster I just made a level 2 monster with "tentacles" (Reach 3 or so with multiple attacks). Nothing too tough or complicated. The PCs should figure out pretty quickly that it can't move, and hell...every DM should secretly WANT them to kill it. Use common sense or mercy as you see fit with save or die stuff. I let a few of the save or die effects be "save or drop to zero hp" effects. If you are running these adventures for higher level PCs, just adjust the stats up. Thats basically it. Hope that helps! Jeremy "frothsof" Smithhttps://www.blogger.com/profile/04663928183049867947noreply@blogger.comtag:blogger.com,1999:blog-4116097391013897989.post-12455546964246131822014-02-07T17:41:30.258-05:002014-02-07T17:41:30.258-05:00I'm not planning to buy any LoTFP adventures, ...I'm not planning to buy any LoTFP adventures, but you make a good point about 4e adventure design. Despite Wyatt's "skip to the fun", exploration ought to work well in 4e, as long as it doesn't include trivial/space-filler combat. And the action-horror adventure design does not, emphasising rare, nasty combat instead.<br />Have to disagree about Dungeon Delve though, I find them a great source of maps, NPCs, and bare bones plots to riff off of, weaving them into the proper campaign. And even run straight they're too short to get boring. The longer 10 or 30 encounter adventures are really hard to make work, though.Simonhttps://www.blogger.com/profile/01173759805310975320noreply@blogger.comtag:blogger.com,1999:blog-4116097391013897989.post-12454319901984032102014-01-18T18:51:36.710-05:002014-01-18T18:51:36.710-05:00Hit the nail on the head with this one. Would love...Hit the nail on the head with this one. Would love to see some example conversions!Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4116097391013897989.post-61401106008015119112014-01-18T11:29:39.899-05:002014-01-18T11:29:39.899-05:00I have converted a lot of OSR stuff from LotFP to ...I have converted a lot of OSR stuff from LotFP to DCCRPG adventures over to 4e and it works incredibly well. Shockingly so!<br /><br />I'll have to check out your suggested adventures!Sorcerer Blobhttps://www.blogger.com/profile/02935253226322918731noreply@blogger.com